Writing Samples
• DEPAA.org, “DEPAA Exclusive: Murutaibo Case Study” (RoutesGame.com)
• Blood Copy, “Vampire Plague Real, Says Downing Street” (True Blood)
• Blood Copy, “Violence Follows Global ‘Vampire Outing’” (True Blood)
• Perplex City Sentinel, "Beauty Alliance Unveils Spring Project" (Perplex City)
• Perplex City Sentinel, "Futures May 270" (Perplex City)
• Scarlett Kiteway's Weblog, "The heart of the matter" (Perplex City)
• Violet Kiteway's Weblog, "Blackout" (Perplex City)
Video Samples
• Soren Ulfert, “Setting the Record Straight” (The 2012 Experience)
Puzzle & Game Samples
• Breeder (RoutesGame.com)
• Forever Foe (Perplex City card)
• Beadwork (Perplex City card)
• Homage in Glass (Perplex City card)
Writing on Alternate Reality Games
• Deus Ex Machinatio, “Some Things I’ve Learned About ARG Design,” Mar. 2009
• Deus Ex Machinatio, “WTF is an ARG? 2009 Edition,” Jan. 2009
• IGDA ARG SIG, "Methods and Mechanics" section of the White Paper, Nov. 2006.
• Gamasutra, "Soapbox: ARGs and How to Appeal to Female Gamers," Nov. 2005.
• Cloudmakers.org, The Trail, substantial contributor, May - July 2001.
• Cloudmakers.org, Deep Water, July 2001.
Media Mentions
• ARG Netcast, Episode 83: Andrea Phillips Tells All,
Apr. 2009.
• The Guardian, “An alternative way to play with real-world problems"
by Anne Wollenberg, July 2008.
• The Escapist, "Wrapped Inside A Mystery In An Engima: Perplex City Revisited,"
by Shannon Drake, Feb. 2007.
• The Escapist, "Breaking the Fourth Wall,"
by Shannon Drake, June 2006.
• LA Times, "Studios Turning to Elaborate Internet Games for Promotion,"
by Monty Phan, July 2001.
• CNN, "Reality blurs, hype builds with Web 'A.I.' game,"
by Daniel Sieburg, June 2001.

Recent Comments