New Business Cards!
The gracious and talented Marcus Riedner has recently designed new business cards for me. I wanted them to give out at ARGfest, but I'm so pleased with them I thought I'd show off to the world at large. Go take a look!
The gracious and talented Marcus Riedner has recently designed new business cards for me. I wanted them to give out at ARGfest, but I'm so pleased with them I thought I'd show off to the world at large. Go take a look!
Augmented reality still has the aura to it of a far-future technology, something eternally five, ten, even twenty years away. But the truth is that we have the tech right now. I'm sure you've all seen GE's fun augmented reality demonstration. Or maybe Hidden Park. Or how about Kweekies? That's just a trickle compared to the flood we'll be seeing by this time next year.
I'm just about recovered from Routes, and it looks like my pernicious hardware issues are finally sorted out. That means I'm ready to get back to work making exciting stuff. I've got dozens of projects in various stages of planning (of course), but have a decided preference for stuff that's likely to be income-bearing, so I bring it to you, my faithful readers: Are you making anything I could help with? Do you know anybody who is?
My next big commitment is very tentatively scheduled to begin in late June or early July, so I've got several weeks mostly free on my dance card (in a pinch, it's likely I could push that commitment back a bit, too). If you're running an interactive online experience and you need game/interaction design or writing, I'm definitely your girl. But times and money being what they are, I'm open to all kinds of projects. Website copy? Certainly! Catalog copy? Sure! Technical documentation? Absolutely! Reasonable rates, quality guaranteed!
Go ahead and browse my LinkedIn profile, resume and writing credits. If you've got something you'd like to run by me, feel free to drop me email, or you can ping me on AIM (Andrh1a) or Skype (Andrhia). If not, well, thanks for looking, and please do pass on my availability to anyone who might need my services.
Movies haven't been doing so well in recent years, but it's not because people are opting to stay at home watching their grass grow. Instead, it looks like a lot of that discretionary spending has shifted to the thriving video game market:
The economy may be tanking, but you sure couldn't tell by looking at video games. It's important to recognize that games aren't just seeing success around AAA console titles. It's been a great year for indie gaming, too. There's ample evidence that even a small team of designers can put together an incredibly popular experience.It's also a given that no matter how you look at it, the global games market has been absolutely booming the last several years. Between 2000 and 2001, the U.S. games industry grew from $6.6 billion to $9.4 billion. In 2007, that figure was up to a record-shattering $17.94 billion (and it doesn't even include PC game sales or online revenue).
That doesn't sound too bad at all. But let's not forget that "online-advertising spending" can cover a lot of categories that have not a whole lot to do with ARGs: banner ads, Flash microsites, search engine optimization. The Wall Street Journal digs a little deeper and tells us:This week eMarketer, a market-research firm, predicted that online-advertising spending in America, which makes up about half the global total, will increase by 8.9% in 2009, rather than the 14.5% it had forecast in August. The firm thinks search advertising will grow by 14.9% and rich-media ads by 7.5%, whereas display ads will grow by 6.6%. In short, online advertising will continue to expand in the recession—just not as quickly as previously expected.
Ouch. That's the truth, folks, and boy, does it hurt. So what's the takeaway here for the ARG studio or the budding ARG developer (and, of course, for freelancers like me)? The studio will have to fight a little harder and talk a little louder to get a piece of marketing budgets, for one thing. As for me -- do I need to sell my house or go back to school to get my DBA certification? Is the well dry?Areas like mobile, virtual worlds and widgets are expected to be hit particularly hard, as it remains unclear what kind of impact ads in these media have. These campaigns often reach a small number of people, and standard measurement systems have yet to be developed.
This is the second part of a three-part series. Part 1. Part 3.
The United States is officially in a recession, job losses are mounting higher every day, and venture capitalists are putting their wallets away. These are scary, uncertain times. And as somebody with a career in freelancing, I'm biting my nails wondering where the next contract will come from -- or whether there are going to be any other contracts at all. After all, the high-profile Lost Dharma Initiative was axed recently, apparently the victim of budget cuts. So are ARGs recession-proof? Well, actually... they might be (or may at least be more robust than you'd been thinking.)
Although the movie industry considered itself Depression- proof, Hollywood was no more immune from the Depression's effects than any other industry. To finance the purchase of movie theaters and the conversion to sound, the studios had tripled their debts during the mid- and late-'20s to $410 million. As a result, the industry's very viability seemed in question. By 1933, movie attendance and industry revenues had fallen by forty percent.
Helped by a steady flow of blockbuster titles, the video game industry has proved resilient to the economic hardships hitting other industries. A Nintendo representative said the company was seeing no impact from a slowdown in U.S. consumer spending.This is a pretty impressive growth for a non-necessity during an economic slump, if you ask me. I sometimes wonder how recession-proof the games industry is; I do, after all, have a vested interest in it. I comfort myself with the thought that the movie industry did fairly well during the Great Depression -- escapism during hard times is a pretty good seller, right? And compared to cinema, video games offer a pretty good value proposition when you look at dollars spent per hour of entertainment. You can take a family of four to a two-hour movie for $24-$50 (plus more for snacks, specific cost depending on region and time of day) or you can buy a game for the same amount that can in theory entertain each of you for 10-60 hours, plus some replay time. If I only have $35 in entertainment money to spend, I sure know which one I'll pick.
I just heard that CBS has announced a partnership with Eqal Studios, who are the folks behind Lonelygirl15.
Huh. Good for them.
I wonder if this means anything for the ARG genre or not? It's not epochal change, but it is, at least, change.
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