Huzzah! I'm going to WorldCon this year! And I'll be talking about memes, and games, and ROMANCE in games. I get to complain about TED! I get to do a workshop about expanding your story with transmedia tools! It's going to be super fun! You can tell I am enthusiastic from the exclamation points!
I will probably spend a lot of time hanging out with The Authors in whatever bar The Authors are hanging around in. But if you want to catch me doing programming, here's my schedule, all official-like:
LOLcats in Space: Social Media, Humour, and SF Narratives
Thursday 12:00 - 13:30, Capital Suite 16 (ExCeL)
This panel will focus on the challenges science fiction authors face in dealing with the plot and setting implications of social media. How do these tools affect the way stories unfold? Can writers represent the playful and ever-changing conventions of social media discussions without writing a novel that looks hopelessly dated before it even hits the shelves, and if so how? Put another way: would Kim Stanley's Robinson's 2312 have been greatly improved by a GIF of a spinning asteroid with a cat in it saying: Asteroid kitteh sez yur lint trap'z fulla cat haerz? So panel. Very discussion. Wow.
Jean Johnson, Dan McKee, Andrea Phillips, Charles Stross, Adam Roberts
Love in Games
Thursday 21:00 - 22:00, Capital Suite 9 (ExCeL)
How do we design love in games, and what does this mean? Creating meaningful relationships in games is becoming something of a holy grail, and there are many ways of representing love in, for and around games. From the heart symbol that empties as Zelda dies, to giving Morrigan presents in Dragon Age, love is a difficult thing to understand, let alone simulate it within games themselves. Yet we 'love' games - sometimes too much, and this is key to our relationship with them. Here, we look at the importance of representing and expressing such a complex concept within games.
Ashley M.L. Brown PhD, Nicolle Lamerichs, Andrea Phillips, Mel Phillips, Ian Sturrock
Zombies Run! New Ways of Understanding Games
Friday 13:30 - 15:00, Capital Suite 2 (ExCeL)
Not all of us think of ourselves as gamers, yet it's quite likely that we've got a number of games or apps on our tablets and phones, or sneaking a quick game of solitaire between breaks. Purchases of games on apps are a huge part of gaming culture, yet many players don't like to be seen as 'gamers'. Perhaps this is because of the sterotypes that surround the image of the gamer, but app purchases also allow alternative groups of players and play style. This panel looks at app gaming, including the interactive running game, Zombies, Run! Writers and developers will discuss not only why Zombies, Run! has become such a success, but what this means in terms of the identity of the gamer.
Ciaran Roberts, Naomi Alderman, Elizabeth Bear, Andrea Phillips
We need to talk about TED
Saturday 15:00 - 16:30, Capital Suite 15 (ExCeL)
TED talks began as a way to communicate "ideas worth spreading", and have since spread to encompass a wide range of TED conferences across the globe. How well does TED do at communicating their ideas to a generalist audience? Are we missing out on interesting science that can't fit into a slick 18-minute presentation?
Chad Orzel, Sarah Dillon, Vanessa Harden, Andrea Phillips, Nickolas Falkner
Using transmedia in your writing
Sunday 12:00 - 13:00, South Gallery Pgm Room (ExCeL)
A writing workshop led by Andrea Phillips. Spaces are limited for this item and advance sign-up is required: a sign-up sheet is available at the Info Desk.