I'm a gamer. I also happen to be a woman and a feminist. And I am angry.
A bunch of frightened little boys led by a bitter ex-boyfriend have created this thing called #GamerGate. I haven't addressed it here directly before, though we've spoken about it on CulturesCast, mainly because I was afraid the filth would splash over onto me. And it couldn't keep up, I thought. The whole thing will blow over. It would be enough, I thought, to continue quietly playing and making my games; living well is the best revenge.
But that's a decision rooted in fear, and that's exactly what those frightened little boys are angling for. Meanwhile, game developers are being harassed, games journalists and critics are being harassed, and in the latest, these trolls somehow persuaded a major advertiser to pull a campaign from one of my favorite industry publications.
I'm not afraid anymore. I'm furious. I will not be silent.
Fuck those guys. They're not gamers. You know who's a gamer? I am.
Games are mine. I've earned them through trigger blisters and sleep deprivation, through screen headaches and corrupt save files and knowing the cheat codes but not using them. Games are mine, and they have always been mine.
Zaxxon is mine, and BC Quest for Tires, Centipede, Space Invaders. Joust is mine, and the Dragonriders of Pern strategy game that nobody else seems to remember ever existed. Where in the World is Carmen Sandiego? is mine, earned in notes about currency made on scrap paper in a room lit only by screen glow long after I should have been asleep.
Infocom is mine, from my first whispering taste of Zork to Infidel and Wishbringer and Trinity, a game whose haunting premise is with me to this day. I earned Infocom in all the years I spent all my allowance on their games -- and then waited eight to twelve weeks for international delivery to the Philippine Islands. Do you know how long twelve weeks are when you're eleven years old?
Infocom gave me Leather Goddesses of Phobos, Moonmist, Plundered Hearts -- games that even then catered to a female audience. Women have always played. We have always been here.
Games are mine from the lunchtimes spent staying in the geometry room playing Spy Hunter instead of going outside. Archon is mine. Wing Commander is mine. Nethack is mine, from a thousand corpses eaten and sinks kicked to the bottom of the pit where I found my own bones... twice over.
Ultima is mine, every damn one of them, even the last one when it was so bugged you couldn't find Shamino and so couldn't win. EverQuest is mine, and The Sims. Zelda is mine, and Ocarina of Time is my Zelda. Samorost is mine, and Boomshine, and Grow games. Katamari Damacy is mine. Phoenix Wright is mine. Kingdom of Loathing is mine.
Farmville is mine from the intricate spreadsheets establishing quickest time-to-mastery and the 4am wakeups to harvest a limited-time crop.
Glitch was mine, and always will be in my heart. May it be so again.
Dragon Age is mine, and so is Mass Effect. Journey is mine. So are Railroad Tycoon, World of Goo, and dozens of Big Fish hidden object games. It should go without saying that I own the hell out of Candy Crush, too.
Games are mine from the Space Invaders t-shirt I made myself to wear to E3, all the way to the Zelda cross-stitch map I swear I'll finish one day.
Games are mine because of the games I've made, games that have always pursued a social justice agenda, from Perplex City and our quiet matter-of-fact gay marriages back in 2006, all the way to that game I made called America 2049 that is explicitly and comprehensively about social justice and oppression.
When I speak about representation of women in games, I am no outsider agitating for changes that would ruin things for core gamers. I am a core gamer, and I am acting to shape an art form I love to promote a world I want to live in.
And when these frightened little boys growl and threaten that feminists are ruining games, what they do not understand is that they are attacking me in my place of strength. They cannot take something away from me, because it is not theirs to take.
Games belong to me. They have always belonged to me. And they always will.