Now playtesting in A Creator's Chat: Twitter Charades! Note: This post may change as we refine the rules based on testing.
You all know regular charades, right? Let's take it to Twitter! Oh, but how? you say. How can you play a game that is all about wordless communication in a text-only medium?!
I will show you how, through the magic and wonder of writing down a lot of rules!
The basic play is nearly the same as for regular charades:
1. Break the players into teams. The team of the player who proposed the game will be on stage first.
2. Each team will privately brainstorm phrases to use in whatever method works best for them. (Titles for books, movies, and songs are traditional, but feel free to use Wikipedia's Random Article link for inspiration.)
3. To begin play, the opposing team should direct message the chosen secret phrase to the next player on stage.
4. The player on stage will try to convey the secret phrase to the members of their own team; if the team guesses it, they gain one point. Time limits are optional.
5. The team to get to three points first wins.
6. If multiple consecutive games are played, then which team goes first will alternate.
Of course, the pantomiming itself is quite different on Twitter. So there are some extra rules to bear in mind:
1. When you are on stage, you may not type any words at all!
1. You can link to images in place of pantomime.
2. The link must not have any tags or titles, and the word you're trying to convey must not be in the URL. The suggested method for this is to use Google images search, and from the results page, right-click and go to 'Copy Image URL.' The result should look something like this:
3. The image can't be directly from or of the phrase you're conveying. So no using a still from the movie E.T. or a piece of E.T. fan art, for example, to convey E.T.
4. ASCII art and Unicode is also acceptable, ex. ♫ to indicate a song, or @-'--,----- to indicate a rose.
Additional Suggested Vocabulary
o)) sounds like
||| three words
.|. second word (of three)
!!! yes, that's it
~~~ almost, close but not quite
/= no, that's not it, you're on the wrong track