Gravitation

From the same digital artist that brought us Passage, Jason Rohrer, we now have Gravitation. This pixel art game is a thought-provoking way to spend eight minutes. I played the game before I read the creator's statement, and to me, it brought on a really powerful period of somber reflection about my creative life and the joy it brings me, compared to the joys and responsibilities I have as a parent.

I don't talk much here about my personal life, but I will admit that I often feel like an awful failure, both as a writer and as a mother, because there is no possible way to devote all of my time, focus and energy to both of these things at once. There just isn't enough of me to do all of the things I feel motivated and obligated to do. But despite the stark physical impossibility, I feel like I should still be able to find a way to pull it all off. Ah, the prisons we build for ourselves out of dreams and expectations.

Back to Gravitation: As it turns out, my own very personal interpretation of the game isn't far from what the creator had in mind. Though it's actually intended as a representation of bipolar disorder, I think the scope of it can be applied very broadly to creative life in general. From the creator's statement:


One night, while lying in bed, the idea hit me: I needed to make a game about this process that I was going through. About success, and creative leaps, and mania, and mood cycles, and the aftermath.

I think this will really resonate for a lot of us.

I bring this link to you via Making Light, one of my most favorite blogs on the whole internet. Check it out.


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