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December 12, 2008

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James Curcio

I've discovered that the central premise of the "attention economy" is flawed, if not fundamentally broken. It would probably take a separate series of articles to back up this statement, (I'll make sure to pencil that in next week ;p), but the bottom line is that people do not necessarily invest money along with their attention. In fact I've seen plenty of evidence that they do not- including sites I've been involved in with millions of months viewers, freebies with tens of thousands of downloads and associated $ products, and ARGs with thousands, which don't come close breaking even. In some ways this is connected, I think, to the failed thinking involved in the longtail (http://www.theregister.co.uk/2008/11/21/anderson_long_tail_fail/)

I realize this is scattershot. At work. I do wish people put their money where their eyes are more often but it just doesn't seem to work that way. At least not with any regularity.

Andrea A. Phillips

Oh, I'll totally agree with you there. Fifty million people could be playing your online sudoku flash game, but that doesn't mean any of them would give you one red cent for it. Though I think there's an interesting argument to make for a microtransaction model in an immersive experience. I don't believe that's been tried yet...

But the big win won't come from getting money out of players outright (though I do think pay-to-play hasn't yet been sufficiently explored, and all it takes is one whopping success.) Instead, I'm saying once you have fifty million people looking at you, you can sell that attention to the highest/most synergetic/least intrusive buyer. That's pretty much the business model of the web as a whole...

Andrea A. Phillips

Oh, I'll totally agree with you there. Fifty million people could be playing your online sudoku flash game, but that doesn't mean any of them would give you one red cent for it. Though I think there's an interesting argument to make for a microtransaction model in an immersive experience. I don't believe that's been tried yet...

But the big win won't come from getting money out of players outright (though I do think pay-to-play hasn't yet been sufficiently explored, and all it takes is one whopping success.) Instead, I'm saying once you have fifty million people looking at you, you can sell that attention to the highest/most synergetic/least intrusive buyer. That's pretty much the business model of the web as a whole...

Jay B.

Speaking as an independent content creator, I'd love to sell out. I just can't find anyone to buy. And it takes just about all I have to keep the content plates spinning, so I don't even know where I'd go to start selling out. :)

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