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November 22, 2008

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John Evans

Heheh...I've recently played "Rune Factory", which is a Harvest Moon spinoff that features monster fighting *as well as* farming. (Two grinds in one!)

However, I think the important part of Harvest Moon is not the grind in and of itself. I think what's really important is the proliferation of mini-goals. Every time you plant a crop, you can wait until it comes in and go "Oooh, plants!". There are holidays you can look forward to. There are (at least in Rune Factory) little story bits that you can see every now and then. If you hang out with the NPCs, they'll start liking you better and saying different stuff to you. There's a merchant who shows up once a week with various unique tools like machines to make cheese and yarn. Making cheese is really something to look forward to!

Of course, in Rune Factory, there are also dungeons to explore. Each dungeon has a boss, of course, and completing it is necessary for unlocking the next one. Plus, you can befriend/capture monsters and they'll help out on your farm, or even give you milk/honey/wool (no cows in Rune Factory).

And the big thing in Rune Factory is that you need to expand your house, but it costs so many resources that it takes months before you can do it. And once you have your house expanded, you can buy better furniture and start working on more item crafting stuff like forging...

Okay, let me rein in my fanboyishness a bit and come back to my point; These are all things that you can look forward to, they're little rewards for advancing in the game. (What the guys at Play This Thing call the "dopamine drip".) I think one of the real draws of the Harvest Moon series is that they give you all these possible goals, and some are more "important" than others in that they have more consequences on the game, but for the most part the player is free to assign whatever importance they wish to them.

rhiamom

Geez, and you guys make fun of us Sims 2 players? Get their needs up, send 'em to work, and they'll get promoted with a pay increase. Buy a skilling object like a bookcase or easel, make 'em use it, and they'll gain a skill level. 10 levels of 7 different skills, 10 levels of each job, wants and fears to fulfill or avoid, lifetime wants, plus all the social interactions to allow your Sim to meet, marry, and reproduce.

It's just a slightly different grind.

John Evans

Personally, I don't make fun of anything that makes as much money as The Sims. :P

Andrea

Sorry for the delay in responding, John... I'm still trying to wrap my mind around "farming sim plus killing monsters." Do you see a big difference between Harvest Moon's "grow an S-ranked yam in time for the festival" and WoW's "bring me ten rat tails"?

I agree there are some notable differences, mainly involving the player's experience of time and time-sensitivity, but those are pretty inherent to either game... and the basic challenges feel similar to me; the player can choose to take up either challenge, or choose not to. The rat quest will always be there, and there will be another festival along in a week or two.

lieben

Interessante Informationen.

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